The Book Content

Chapter 1      The Blender Interface




Chapter 4  Materials




Chapter 9  Animation Basics




Chapter 14  Child/Parent Relationships and Constraints



Chapter 19 Nodes



Home About Blender Supplements The Author

1.0

1.2

1.3

1.4

1.5

1.6

1.7

1.8

1.9

1.10

1.11

1.12

1.13

1.14

1.15

1.16

1.17

1.18



The Graphical User Interface

Interface Input

Keyboard Shortcuts

Window Arrangements

The User Preferences Window

Preset Interface Arrangements

The 3D Window

Window Modes

Layers

Object Tools Panel (Tool Shelf Panel

Moving in 3D Space

The Blender View Menu

The Properties Window

Blender Windows

Python Scrip

The Outliner Window

Add-Ons

Multiple Scenes


Chapter 2  Navigation


2.0

2.1

2.2

2.3

2.4

2.5



Navigation

Navigate and Save

Windows File Explorer

The Append or Link Command

Packing Data

Importing Objects



Chapter 3  Creating and Editing Objects


3.1

3.2

3.3

3.4

3.5

3.6

3.7

3.8

3.9

3.10

3.11

3.12

3.13

3.14

3.15

3.16

3.17

3.18

3.19

3.20

3.21

3.22

3.23

3.24

3.25

3.26

3.27

3.28

3.29

3.30

3.31

3.32

3.33

3.34




Working with Basic Meshes

Placing Objects in the Scene

Edit Mode and Object Mode

Mesh Types

Cursor Placement

Moving Objects

Scaling Objects

Rotating Objects

Precision Manipulation

The Transformation Widget

Mesh Vertex Editing

Selecting Vertices, Edges and Faces

Edit Mode Selection Options

Creating Vertices

Center Points

Object Display

Smooth and Flat Shading Options

Extruding Shapes

Proportional Vertex Editing

Creating Ground

Edge Loop Selection

Inset Faces

Joining and Separating Meshes

Object Groups

Deleting Vertices, Edges, or Faces

Adding Faces

Spin and Spin Duplicate    

Modifiers

The Knife Tool

Bezier Curves and Circles

Sculpt Mode

Extruding a Cup

Extruding a Trough Method 1

Using Dupliverts




4.1

4.2

4.3

4.4

4.5

4.6

4.7

4.8

4.9

4.10

4.11

4.12

4.13

4.14

4.15

4.16

4.17



Introduction to Materials

Material Settings

Material Buttons

Material Colors

Adding a New Material

The Preview Tab

The Diffuse Tab

The Specular Tab

The Hardness Value

Ramp Shaders

Transparency and Reflection

Halo Settings

Vertex Painting

Materials and the GUI

The Outliner Window

Multiple Material Slots

Assigning Texture Color



Chapter 5  Textures

5.1

5.2

5.3

5.4

5.5

5.6

5.7

5.8

5.9

5.10



Introduction to Textures

Material Textures

Texture Display in the 3D Window

Texture Mapping

Displacement Mapping

Texture Surface Displacement

UV Mapping

Selective UV Texture Mapping

Unwrapping with Seams

Texture Paint



Chapter 6  World Settings

6.1

6.2

6.3

6.4

6.5

6.6


Introduction to World Settings

Mist

Stars

Texture as Background

Image as Background

Image as Template



Chapter 7  Lighting and Cameras

7.1

7.2

7.3

7.4

7.5

7.6



Lighting Types and Settings

Lamp Settings

Cameras

Camera Setting Options

Camera Switching

Camera Tracking


Chapter 8  Rendering and Ray Tracing

8.1

8.2

8.3

8.4

8.5

8.6

8.7

8.9

8.10



Rendering an Image or Movie

Rendering a JPEG Image

Rendering a Movie File

Playback

More Movie File Rendering

Video Codecs

Making a Movie

Raytracing

Cycles Raytrace Rendering





9.1

9.2

9.3

9.4

9.5

9.6

9.7

9.8

9.9

9.10

9.11

9.12

9.13

9.14

9.15



Introduction to Animation

Moving, Rotating, and Scaling

Viewing Your Animation

The Graph Editor Window

Editing the Curve

Other Types of Curves

Modifying Curves

Automatic Key Framing

Rotation Explained

Rotation Using F Curves

Animating Other Features

Keying Sets

Vertex Animation

Animation Following Curves

Displacement Sound Animation



Chapter 10  3D Text

10.1

10.2

10.3

10.4

10.5

10.6

10.7



Introduction to 3D Text

Creating 3D Text in Blender

The Object Data Button “F”

Creating Text on a Curve

Converting Text to a Mesh Object

Converting Text to a Curve

Elefont 3D Text



Chapter 11 NURBS and Meta Shapes


11.1

11.2

11.3



Using NURBS

Creating a Lofted Tunnel

Meta Shapes



Chapter 12 Modifiers


12.1

12.2

12.3

12.4

12.5

12.6


Introduction to Modifiers

Modifier Stacks

Modifiers for Modifying

Modifiers for Generating

Modifiers for Deforming

Modifiers for Simulating




Chapter 13  Particle Systems

13.1

13.2

13.3

13.4

13.5

13.6

13.7

13.8

13.9

13.10

13.11

13.12

13.13

13.14



Overview

Setting Up the Default Particle System

Particle Settings and Material Influence

The Particles Panel

Starting a Particle System

Material Influence on Particles

Particle Interaction

Wind Force

Sample Particle Settings

Keyed Particle Systems

Boids Particle Systems

Hair Particle Systems

The Assignment Tab

Fluid Particles



14.1

14.2

14.3

14.4

14.5

14.6

14.7

14.8


Child/Parent Relationships

Introduction to Constraints

Transform Constraints

Tracking Constraints

Relationship Constraints

Duplicating along Curves

Extruding along Curves

The Follow Path Constraint


Chapter 15  Armatures


15.1

15.2

15.3

15.4

15.5

15.6

15.7

15.8

15.9

15.10

15.11

15.12



Adding an Armature

Single Bone Armatures

Armature Display Types

Multibone Armatures

Deforming a Mesh Object

Armature Modifiers

Humanoid Armatures

Disconnected Bones

Vertex Groups or Field of Influence

Inverse Kinematics

IK Constraints

Character Rigging


Chapter 16  Shape Key and Action Editors

16.1

16.2

16.3

16.4




Introduction

Shape Key Editor

Action Editor

Shape Keys and Action Editor in Practice


ter 17  Fluid Simulation


Chapter 17  Fluid Simulation


17.1

17.2

17.3

17.4

17.5

17.6



Introduction to Fluid Simulation

Basic Setup (Scenario 1)

Basic Setup (Scenario 2)

Fluid Simulation with Particle Objects

Fluid Simulation with Control Objects

Summary




Chapter 18 Smoke Simulation


18.1

18.2  

18.3

18.4

18.5

18.6

18.7

18.8

18.9

18.10

18.11

18.12

18.13



Smoke Generation

Creating Smoke from Scratch

Create a Domain

Smoke from a Mesh Object

Flow Object

Rendering

Domain Settings for Rendering

Material Buttons

Smoke Generation Settings

Using Particles

Fire

Color Ramp

Summary




19.1

19.2

19.3

19.4

19.5

19.6

19.7



Introduction to Nodes

Material Nodes

Texture Nodes

Compositing Nodes

Node Groups

Saving and Appending Node Groups

Summary



Chapter 20  Cycles Render

20.1 20.2 20.3 20.4 20.5  


PC Specifications for Cycles

Start Cycles

Cycles in Perspective

Useful Cycles – Add Mist

Adding Texture in Cycles




Chapter 21  The Blender Game Engine

21.1

21.2

21.3

21.4

21.3

21.6

21.7


Introduction to the Game Engine

Reinforcing Fundamentals

Examples

Game Animation

Rigid Bodies – Dynamics

Making a Stand Alone Game

Summary



Chapter 22 The Video Sequence Editor  Making a Movie

22.1 22.2 22.3

22.4

22.5



Making a Movie

The Video Editing Screen

Storyboard

Video sequence Editor

Summary



Chapter 23  Drivers


23.1

23.2

23.3

23.4

23.5

23.6

23.7

23.8

23.9

33.10

33.11

23.12

23.13

23.14

23.15

23.16

23.17



Blender Drivers

Randomise Object Properties

The Array Modifier

Shapes Keys

Randomise Property Values

Python Script

Register The Script

Set Up the 3D Window

Rotation Drivers Properties

Alternative Activation3

Re-evaluating Drivers

Scale Property Drivers

X Axis scale Driver

Y Axis Scale Driver

Z Axis Scale Driver

Material Properties Drivers

Duplicating the Objects


Chapter 24 Installing Add-ons


24.0

24.1 24.2

24.3 24.4  



Installing

Finding the File

Installing the Python Script

Activating the Script

Using the Script


Bibliography

Appendix A: Basic blender Commands